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                        Wanderer of Absu Walkthrough - English Version 1.05
                            Written by Tommi K. (Absusoft@hotmail.com)
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1. Pick up the backpack and go to the screen from where you can't continue in the direction
(where a tree grows out of the cliff beneath your feet). Open the bag (double-click with right
mouse-button on its icon) and drag the rope around the tree. You are now able to climb down to 
the valley.

Go to the water-falls. After an examination you'll notice a narrow crack between the mountain
and the falls. Take yourself in through it, and you'll find yourself in a mine. Pick up 
everything you can. Go to the shore and cut down some willows with the axe to a raft. You can
now sail away onto the ocean with it.

2. After the long voyage you wake up on a paradisely island. There's a high tower on the
island. To get inside, you'll have to find 3 jewels and put them in the lock. Open the lamp 
and you'll find a parchment with clues about where to find them. They are on the beach among 
the other jewels, so seek until you find three which fit - one of each kind.

Now, walk to the tower and put the jewels in the lock and the gate opens. Go inside and pick up
everything you can. You should read all the books you see. Go to the room with the sleeping
mage and take the sword from the wall. You should now have the test-tubes, the bottle with
the green fluid, the sword, the mattock and the parchment.

Go out to the garden and kill the snake with the sword. Go inside the blimp. You'll soon
figure out that something is missing because the ship doesn't want to lift, so pour the green
fluid from the bottle in the test-tube, and throw it in the owen. The green fluid starts to
burn and works like fuel. You can't leave with the air-ship yet because you couldn't navigate,
so go back to the tower and pick the star-gazing map from the wall - and congratulations.
You are now able to leave the island, and you have completed Wanderer of Absu!


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